We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
In this paper, we propose new graph-based data structure and indexing to organize and retrieve video data. Several researches have shown that a graph can be a better candidate for...
Abstract. Important attributes of 3D brain segmentation algorithms include robustness, accuracy, computational efficiency, and facilitation of user interaction, yet few algorithms ...
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...