We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
The ability for humans to understand and process the emotional content of speech is unsurpassed by simulated intelligent agents. Beyond the linguistic content of speech are the un...
Corey M. Thibeault, Oscar Sessions, Philip H. Good...
In this paper we evaluate the effect of the emotional state of a speaker when text-independent speaker identification is performed. The spectral features used for speaker recogni...
Marius Vasile Ghiurcau, Corneliu Rusu, Jaakko Asto...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
We present a concept to use off-line learning approaches to achieve on-line learning of cooperative behavior of agents and instantiate this concept for evolutionary learning with ...