Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
This paper promotes social role awareness as a desirable capability of animated agents, that are by now strong affective reasoners, but otherwise often lack the social competence ...
In most of the existing approaches to the design of multiagent systems, there is no clear way in which to relate organisational and normative structures to the model of the enviro...
This paper describes the architecture for a virtual agent and the implementation of its Affection Module. A novel affective model is proposed based on Probabilistic Fuzzy Cognitive...
Any model of the world a robot constructs on the basis of its sensor data is necessarily both incomplete, due to the robot's limited window on the world, and uncertain, due t...