The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
To find out how the representations of structured visual objects depend on the co-occurrence statistics of their constituents, we exposed subjects to a set of composite images wit...
Shimon Edelman, Benjamin P. Hiles, Hwajin Yang, Na...
A critical path in the development of natural language understanding NLU modules lies in the di culty of de ning a mapping from words to semantics: Usually it takes in the order o...
tn this paper, we present a new 1)hrase break prediction architecture that integrates probabilistic apt)roach with decision-tree based error correction. The probabilistic method a...
This paper describes a method for the development of dialogue managers for natural language interfaces. A dialogue manager is presented designed on the basis of both a theoretical...