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ICIP
2001
IEEE
14 years 7 months ago
Sprite generation for frame-based video coding
Sprite coding is a very efficient method for the representation and compression of background video object, which has been accepted by MPEG-4 standard. However, how to automatical...
Yan Lu, Wen Gao, Feng Wu
ICIP
2008
IEEE
14 years 8 months ago
Motion compensation based on implicit block segmentation
Block-based motion and disparity compensation are popular techniques to exploit correlation between video frames. Block sizes used for compensation can be chosen to achieve a good...
Jae Hoon Kim, Antonio Ortega, Peng Yin, Purvin Pan...
CVPR
2003
IEEE
14 years 8 months ago
Shape-From-Silhouette of Articulated Objects and its Use for Human Body Kinematics Estimation and Motion Capture
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
German K. M. Cheung, Simon Baker, Takeo Kanade
PCM
2001
Springer
139views Multimedia» more  PCM 2001»
13 years 10 months ago
Fast and Robust Sprite Generation for MPEG-4 Video Coding
This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estima...
Yan Lu, Wen Gao, Feng Wu
ICCV
2003
IEEE
14 years 8 months ago
Epitomic analysis of appearance and shape
See www.research.microsoft.com/jojic/epitome.htm for videos, comparisons and applications. We present novel simple appearance and shape models that we call epitomes. The epitome o...
Nebojsa Jojic, Brendan J. Frey, Anitha Kannan