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» A multimedia animated simulation generator
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CGI
2004
IEEE
15 years 3 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
SCA
2007
15 years 1 months ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
CGF
2004
98views more  CGF 2004»
14 years 11 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
JSSPP
2005
Springer
15 years 4 months ago
An Extended Evaluation of Two-Phase Scheduling Methods for Animation Rendering
Recently HP Labs engaged in a joint project with DreamWorks Animation to develop a Utility Rendering Service that was used to render part of the computer-animated feature film Shr...
Yunhong Zhou, Terence Kelly, Janet L. Wiener, Eric...
JUCS
2010
217views more  JUCS 2010»
14 years 6 months ago
Cross Layer Optimization for Data Gathering in Wireless Multimedia Sensor Networks within Expected Network Lifetime
: The use of multimedia sensor nodes can significantly enhance the capability of wireless sensor networks (WSNs) for event description. In a number of scenarios, e.g., an erupting ...
Lei Shu, Manfred Hauswirth, Yan Zhang, Jianhua Ma,...