We present a recursive algorithm for 3D surface reconstruction based on Photometric Stereo in the presence of highlights, and self and cast shadows. We assume that the surface reļ...
Software clustering algorithms presented in the literature rarely incorporate in the clustering process dynamic information, such as the number of function invocations during runt...
Bill Andreopoulos, Aijun An, Vassilios Tzerpos, Xi...
We have parallelized our general game player Ary on a cluster of computers. We propose multiple parallelization algorithms. For the sake of simplicity all our algorithms have proce...
This paper presents resource and latency constrained scheduling algorithms to minimize power/energy consumption when the resources operate at multiple voltages (5 V, 3.3 V,
Abstract. This paper proposes a fast parallel Montgomery multiplication algorithm based on Residue Number Systems (RNS). It is easy to construct a fast modular exponentiation by ap...