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TOG
2002
106views more  TOG 2002»
15 years 5 days ago
Eyes alive
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
CHI
2010
ACM
15 years 7 months ago
Skinput: appropriating the body as an input surface
We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface. In particular, we resolve the locati...
Chris Harrison, Desney S. Tan, Dan Morris
CBSE
2004
Springer
15 years 6 months ago
Strategies for a Component-Based Self-adaptability Model in Peer-to-Peer Architectures
Abstract. Current peer-to-peer architectures are hardly resistant against unanticipated exceptions such as the failure of single peers. This can be justified by the absence of soph...
Sascha Alda, Armin B. Cremers
EDUTAINMENT
2008
Springer
15 years 2 months ago
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
EACL
2003
ACL Anthology
15 years 1 months ago
NLP for Indexing and Retrieval of Captioned Photographs
We present a text-based approach for the automatic indexing and retrieval of digital photographs taken at crime scenes. Our research prototype, SOCIS, goes beyond keyword-based ap...
Horacio Saggion, Katerina Pastra, Yorick Wilks