Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
In this paper we study a dynamic version of capacity maximization in the physical model of wireless communication. In our model, requests for connections between pairs of points i...
We introduce a graph clustering problem motivated by a stream processing application. Input to our problem is an undirected graph with vertex and edge weights. A cluster is a subse...
Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very lar...
Abstract. In this paper, we propose a new bulk-loading technique for high-dimensional indexes which represent an important component of multimedia database systems. Since it is ver...