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CIA
2007
Springer
15 years 3 months ago
A MultiAgent System for Physically Based Rendering Optimization
Physically based rendering is the process of generating a 2D image from the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, th...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
SCALESPACE
2001
Springer
15 years 1 months ago
A Multi-scale Feature Likelihood Map for Direct Evaluation of Object Hypotheses
This paper develops and investigates a new approach for evaluating feature based object hypotheses in a direct way. The idea is to compute a feature likelihood map (FLM), which is ...
Ivan Laptev, Tony Lindeberg
101
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CGI
1998
IEEE
15 years 1 months ago
Illumination Dependent Refinement of Multiresolution Meshes
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometr...
Andreas Schilling, Reinhard Klein, Wolfgang Stra&s...
GRAPHICSINTERFACE
2004
14 years 11 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
TOG
2012
193views Communications» more  TOG 2012»
12 years 12 months ago
Position-correcting tools for 2D digital fabrication
Many kinds of digital fabrication are accomplished by precisely moving a tool along a digitally-specified path. This precise motion is typically accomplished fully automatically ...
Alec R. Rivers, Ilan E. Moyer, Frédo Durand