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88
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SIGGRAPH
1990
ACM
15 years 1 months ago
Comprehensible rendering of 3-D shapes
We propose a new rendering technique that produces 3-D images with enhanced visual comprehensibility. Shape features can be readily understood if certain geometric properties are ...
Takafumi Saito, Tokiichiro Takahashi
NIPS
2001
14 years 11 months ago
MIME: Mutual Information Minimization and Entropy Maximization for Bayesian Belief Propagation
Bayesian belief propagation in graphical models has been recently shown to have very close ties to inference methods based in statistical physics. After Yedidia et al. demonstrate...
Anand Rangarajan, Alan L. Yuille
GRAPHICSINTERFACE
2004
14 years 11 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
87
Voted
APPROX
2010
Springer
207views Algorithms» more  APPROX 2010»
14 years 11 months ago
Exploiting Concavity in Bimatrix Games: New Polynomially Tractable Subclasses
Abstract. We study the fundamental problem of computing an arbitrary Nash equilibrium in bimatrix games. We start by proposing a novel characterization of the set of Nash equilibri...
Spyros C. Kontogiannis, Paul G. Spirakis
IJCAI
2003
14 years 11 months ago
DP-SLAM: Fast, Robust Simultaneous Localization and Mapping Without Predetermined Landmarks
We present a novel, laser range finder based algorithm for simultaneous localization and mapping (SLAM) for mobile robots. SLAM addresses the problem of constructing an accurate ...
Austin I. Eliazar, Ronald Parr