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» A nose gesture interface device: extending virtual realities
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CHI
2004
ACM
14 years 6 months ago
Single-handed interaction techniques for multiple pressure-sensitive strips
We present a set of interaction techniques that make novel use of a small pressure-sensitive pad to allow one-handed direct control of a large number of parameters. The surface of...
Gábor Blaskó, Steven Feiner
CVPR
2008
IEEE
14 years 8 months ago
Sketching in the air: A vision-based system for 3D object design
3D object design has many applications including flexible 3D sketch input in CAD, computer game, webpage content design, image based object modeling, and 3D object retrieval. Most...
Yu Chen, Jianzhuang Liu, Xiaoou Tang
TOG
2002
167views more  TOG 2002»
13 years 5 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
HAPTICS
2006
IEEE
14 years 8 days ago
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, r...
Ian Oakley, Yeongmi Kim, Junhun Lee, Jeha Ryu
TEI
2010
ACM
170views Hardware» more  TEI 2010»
14 years 1 months ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde