Pipeline, Delta, and Black Hole are three simple patterns used in concurrent software design. We recently presented these and other patterns for parallelism at a nine-hour worksho...
Matthew C. Jadud, Jon Simpson, Christian L. Jacobs...
Abstract. We investigate the evolutionary processes behind the development and optimization of multiple threads of execution in digital organisms using the avida platform, a softwa...
Charles Ofria, Christoph Adami, Travis C. Collier,...
For documentation and development of augmented reality (AR) systems, we propose the use of design patterns. Patterns are structured descriptions of successfully applied problem-so...
Asa MacWilliams, Thomas Reicher, Gudrun Klinker, B...
Most software-intensive systems rely on a componentbased design and are therefore made up of encapsulated structural units which are hierarchically composed of one another. In thi...
Software product lines have a demonstrated potential for cost-effective development of software families. Product lines have to support and coordinate variabilities between the di...