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CGF
2002
145views more  CGF 2002»
14 years 9 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
SAC
2008
ACM
14 years 9 months ago
Automatic software fault localization using generic program invariants
Despite extensive testing in the development phase, residual defects can be a great threat to dependability in the operational phase. This paper studies the utility of lowcost, ge...
Rui Abreu, Alberto González 0002, Peter Zoe...
ECCV
2010
Springer
14 years 10 months ago
Efficient Computation of Scale-Space Features for Deformable Shape Correspondences
Abstract. With the rapid development of fast data acquisition techniques, 3D scans that record the geometric and photometric information of deformable objects are routinely acquire...
Tingbo Hou, Hong Qin
IPMI
2005
Springer
15 years 3 months ago
Fundamental Limits in 3D Landmark Localization
This work analyses the accuracy of estimating the location of 3D landmarks and characteristic image structures. Based on nonlinear estimation theory we study the minimal stochastic...
Karl Rohr
ATMN
1993
14 years 11 months ago
Local Allocation of End-to-End Quality-of-Service in High-Speed Networks
Quality-of-service (QOS) requirements for applications in high-speed networks are typically specied on an end-to-end basis. Mapping this end-to-end requirement to nodal requiremen...
Ramesh Nagarajan, James F. Kurose, Donald F. Towsl...