Sciweavers

14 search results - page 3 / 3
» A physically-based particle model of emergent crowd behavior...
Sort
View
BMCBI
2006
146views more  BMCBI 2006»
15 years 10 days ago
Optimized Particle Swarm Optimization (OPSO) and its application to artificial neural network training
Background: Particle Swarm Optimization (PSO) is an established method for parameter optimization. It represents a population-based adaptive optimization technique that is influen...
Michael Meissner, Michael Schmuker, Gisbert Schnei...
WSCG
2003
165views more  WSCG 2003»
15 years 1 months ago
Interactive Animation of Cloth Including Self Collision Detection
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...
Arnulph Fuhrmann, Clemens Groß, Volker Lucka...
JAC
2008
15 years 1 months ago
Rule 110: universality and catenations
Cellular automata are a simple model of parallel computation. Many people wonder about the computing power of such a model. Following an idea of S. Wolfram [16], M. Cook [3] has pr...
Gaétan Richard
GRAPHICSINTERFACE
1996
15 years 1 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas