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AIED
2009
Springer
15 years 4 months ago
What Students Expect May Have More Impact Than What They Know or Feel
Researchers of educational technologies are often asked to do the impossible: make students learn and have them enjoy it. These two objectives, though not mutually exclusive, are f...
G. Tanner Jackson, Arthur C. Graesser, Danielle S....
AIED
2009
Springer
15 years 4 months ago
Detecting the Learning Value of Items In a Randomized Problem Set
Researchers that make tutoring systems would like to know which pieces of educational content are most effective at promoting learning among their students. Randomized controlled e...
Zachary A. Pardos, Neil T. Heffernan
92
Voted
CORR
2010
Springer
232views Education» more  CORR 2010»
14 years 10 months ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
79
Voted
ICMI
2004
Springer
183views Biometrics» more  ICMI 2004»
15 years 3 months ago
Agent and library augmented shared knowledge areas (ALASKA)
This paper reports on an NSF-funded effort now underway to integrate three learning technologies that have emerged and matured over the past decade; each has presented compelling ...
Eric R. Hamilton
77
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AH
2004
Springer
15 years 3 months ago
Evaluating Adaptive Problem Selection
: This paper presents an evaluation study that compares two different problem selection strategies for an Intelligent Tutoring System (ITS). The first strategy uses static problem ...
Antonija Mitrovic, Brent Martin