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TON
2010
157views more  TON 2010»
14 years 4 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
ESA
2007
Springer
153views Algorithms» more  ESA 2007»
15 years 1 months ago
Tradeoffs and Average-Case Equilibria in Selfish Routing
We consider the price of selfish routing in terms of tradeoffs and from an average-case perspective. Each player in a network game seeks to send a message with a certain length by...
Martin Hoefer, Alexander Souza
JAIR
2008
119views more  JAIR 2008»
14 years 9 months ago
A Multiagent Reinforcement Learning Algorithm with Non-linear Dynamics
Several multiagent reinforcement learning (MARL) algorithms have been proposed to optimize agents' decisions. Due to the complexity of the problem, the majority of the previo...
Sherief Abdallah, Victor R. Lesser
LAMAS
2005
Springer
15 years 3 months ago
Unifying Convergence and No-Regret in Multiagent Learning
We present a new multiagent learning algorithm, RVσ(t), that builds on an earlier version, ReDVaLeR . ReDVaLeR could guarantee (a) convergence to best response against stationary ...
Bikramjit Banerjee, Jing Peng
GECCO
2010
Springer
244views Optimization» more  GECCO 2010»
14 years 10 months ago
Implicit fitness and heterogeneous preferences in the genetic algorithm
This paper takes an economic approach to derive an evolutionary learning model based entirely on the endogenous employment of genetic operators in the service of self-interested a...
Justin T. H. Smith