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I3D
2010
ACM
15 years 10 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
CGF
2010
148views more  CGF 2010»
15 years 1 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
SMA
2010
ACM
231views Solid Modeling» more  SMA 2010»
15 years 1 months ago
Conservative swept volume boundary approximation
We present a novel technique for approximating the boundary of a swept volume. The generator given by an input triangle mesh is rendered under all rigid transformations of a discr...
Andreas von Dziegielewski, R. Erbes, Elmar Sch&oum...
HPDC
2010
IEEE
15 years 2 months ago
AzureBlast: a case study of developing science applications on the cloud
Cloud computing has emerged as a new approach to large scale computing and is attracting a lot of attention from the scientific and research computing communities. Despite its gro...
Wei Lu, Jared Jackson, Roger S. Barga
ECIR
2010
Springer
15 years 2 months ago
A Framework for Evaluating Automatic Image Annotation Algorithms
Several Automatic Image Annotation (AIA) algorithms have been introduced recently, which have been found to outperform previous models. However, each one of them has been evaluated...
Konstantinos Athanasakos, Vassilios Stathopoulos, ...