This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
We present a novel technique for approximating the boundary of a swept volume. The generator given by an input triangle mesh is rendered under all rigid transformations of a discr...
Andreas von Dziegielewski, R. Erbes, Elmar Sch&oum...
Cloud computing has emerged as a new approach to large scale computing and is attracting a lot of attention from the scientific and research computing communities. Despite its gro...
Several Automatic Image Annotation (AIA) algorithms have been introduced recently, which have been found to outperform previous models. However, each one of them has been evaluated...