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RT
2001
Springer
15 years 1 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
RTCSA
2006
IEEE
15 years 3 months ago
Integrating Compiler and System Toolkit Flow for Embedded VLIW DSP Processors
To support high-performance and low-power for multimedia applications and for hand-held devices, embedded VLIW DSP processors are of research focus. With the tight resource constr...
Chi Wu, Kun-Yuan Hsieh, Yung-Chia Lin, Chung-Ju Wu...
WIESS
2000
14 years 10 months ago
Stub-Code Performance Is Becoming Important
As IPC mechanisms become faster, stub-code efficiency becomes a performance issue for local client/server RPCs and inter-component communication. Inefficient and unnecessary compl...
Andreas Haeberlen, Jochen Liedtke, Yoonho Park, La...
EGH
2004
Springer
15 years 2 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
SOSP
2009
ACM
15 years 6 months ago
Helios: heterogeneous multiprocessing with satellite kernels
Helios is an operating system designed to simplify the task of writing, deploying, and tuning applications for heterogeneous platforms. Helios introduces satellite kernels, which ...
Edmund B. Nightingale, Orion Hodson, Ross McIlroy,...