Sciweavers

134 search results - page 25 / 27
» A quadrilateral rendering primitive
Sort
View
EGPGV
2004
Springer
153views Visualization» more  EGPGV 2004»
13 years 11 months ago
Memory-Savvy Distributed Interactive Ray Tracing
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....
COMPGEOM
2003
ACM
13 years 11 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
IFL
1997
Springer
153views Formal Methods» more  IFL 1997»
13 years 10 months ago
Common Subexpressions Are Uncommon in Lazy Functional Languages
Common subexpression elimination is a well-known compiler optimisation that saves time by avoiding the repetition of the same computation. In lazy functional languages, referential...
Olaf Chitil
SCA
2007
13 years 8 months ago
Animation collage
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Christian Theobalt, Christian Rössl, Edilson ...
CRYPTO
2008
Springer
100views Cryptology» more  CRYPTO 2008»
13 years 8 months ago
Key-Recovery Attacks on Universal Hash Function Based MAC Algorithms
Abstract. This paper discusses key recovery and universal forgery attacks on several MAC algorithms based on universal hash functions. The attacks use a substantial number of verif...
Helena Handschuh, Bart Preneel