Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Common subexpression elimination is a well-known compiler optimisation that saves time by avoiding the repetition of the same computation. In lazy functional languages, referential...
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Abstract. This paper discusses key recovery and universal forgery attacks on several MAC algorithms based on universal hash functions. The attacks use a substantial number of verif...