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» A quadrilateral rendering primitive
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VISUALIZATION
1999
IEEE
13 years 10 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva
SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
14 years 7 days ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller
NPAR
2009
ACM
14 years 1 months ago
Ray tracing NPR-style feature lines
We present an algorithm for rendering high-quality line primitives of controllable on-screen width within a ray tracing framework, which can render simple NPR-style feature lines,...
A. N. M. Imroz Choudhury, Steven G. Parker
DAGSTUHL
2010
13 years 7 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
EGH
2009
Springer
13 years 4 months ago
A directionally adaptive edge anti-aliasing filter
The latest generation of graphics hardware provides direct access to multisample anti-aliasing (MSAA) rendering data. By taking advantage of these existing pixel subsample values,...
Konstantine Iourcha, Jason C. Yang, Andrew Pomiano...