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» A realistic camera model for computer graphics
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3DIM
2003
IEEE
15 years 3 months ago
Automatic Modeling of Animatable Virtual Humans - A Survey
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
MICCAI
2010
Springer
14 years 8 months ago
Fast Ultrasound Image Simulation Using the Westervelt Equation
Abstract. The simulation of ultrasound wave propagation is of high interest in fields as ultrasound system development and therapeutic ultrasound. From a computational point of vi...
Athanasios Karamalis, Wolfgang Wein, Nassir Navab
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 8 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
AFRIGRAPH
2003
ACM
15 years 2 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
ECCV
2002
Springer
15 years 11 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand