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DASFAA
1999
IEEE
90views Database» more  DASFAA 1999»
15 years 2 months ago
Spatial Presentation and Aggregation of Georeferenced Data
In this paper, we will introduce a method of spatial presentation of georeferenced data in a three-dimensional space. Photographs, Quicktime VR's, videos, and computer graphi...
Kengo Koiso, Takahiro Matsumoto, Katsumi Tanaka
DISCO
1993
156views Hardware» more  DISCO 1993»
15 years 1 months ago
Variant Handling, Inheritance and Composition in the ObjectMath Computer Algebra Environment
ObjectMath is a high-level programming environment and modeling language for scientific computing which supports variants and graphical browsing in the environment and integrates o...
Peter Fritzson, Vadim Engelson, Lars Viklund
MIG
2009
Springer
15 years 4 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
TPCG
2003
IEEE
15 years 3 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...
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MM
2005
ACM
192views Multimedia» more  MM 2005»
15 years 3 months ago
Video2Cartoon: generating 3D cartoon from broadcast soccer video
In this demonstration, a prototype system for generating 3D cartoon from broadcast soccer video is proposed. This system takes advantage of computer vision (CV) and computer graph...
Dawei Liang, Yang Liu, Qingming Huang, Guangyu Zhu...