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» A realistic camera model for computer graphics
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ICPR
2000
IEEE
15 years 10 months ago
A Quick 3D-2D Registration Method for a Wide-Range of Applications
Amethod for quick determination of the position and pose of a 3D free-form object with respect to its 2D projective image(s) is proposed. It is a precondition of the method that a...
Yasuyo Kita, Nobuyuki Kita, Dale L. Wilson, J. Ali...
92
Voted
ECCV
2006
Springer
15 years 11 months ago
The Alignment Between 3-D Data and Articulated Shapes with Bending Surfaces
In this paper we address the problem of aligning 3-D data with articulated shapes. This problem resides at the core of many motion tracking methods with applications in human motio...
Guillaume Dewaele, Frederic Devernay, Radu Horaud,...
84
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SG
2007
Springer
15 years 3 months ago
A Sketch-Based Interface for Modeling Myocardial Fiber Orientation
: We propose a sketch-based interface for modeling the myocardial fiber orientation required in the electrophysiological simulation of the heart, especially the ventricles. The use...
Kenshi Takayama, Takeo Igarashi, Ryo Haraguchi, Ka...
JCDL
2003
ACM
109views Education» more  JCDL 2003»
15 years 2 months ago
How to Turn the Page
Can digital libraries provide a reading experience that more closely resembles a real book than a scrolled or paginated electronic display? This paper describes a prototype page-t...
Yi-Chun Chu, Ian H. Witten, Richard Lobb, David Ba...
3DIM
2007
IEEE
15 years 4 months ago
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sheldon Andrews, Jochen Lang