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» A realistic camera model for computer graphics
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IEEECGIV
2006
IEEE
15 years 3 months ago
Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium
We propose a new method for synthesizing freeviewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only i...
Kunihiko Hayashi, Hideo Saito
ECCV
2010
Springer
15 years 2 months ago
Analyzing Depth from Coded Aperture Sets
Computational depth estimation is a central task in computer vision and graphics. A large variety of strategies have been introduced in the past relying on viewpoint variations, de...
PG
2007
IEEE
15 years 3 months ago
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...
IEEECGIV
2006
IEEE
15 years 3 months ago
Studying Design Collaboration in DesignWorld: An Augmented 3D Virtual World
New technological developments offer new collaborative design environments to designers. There is a great interest in these new tools however it is clear that we know very little ...
Leman Figen Gül, Mary Lou Maher
RT
2001
Springer
15 years 2 months ago
Image-Based Reconstruction of Spatially Varying Materials
The measurement of accurate material properties is an important step towards photorealistic rendering. Many real-world objects are composed of a number of materials that often show...
Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, ...