Sciweavers

351 search results - page 50 / 71
» A realistic camera model for computer graphics
Sort
View
TOG
2002
153views more  TOG 2002»
14 years 9 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
SI3D
2006
ACM
15 years 3 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
ACCV
2010
Springer
15 years 20 hour ago
Identifying Surprising Events in Videos Using Bayesian Topic Models
Automatic processing of video data is essential in order to allow efficient access to large amounts of video content, a crucial point in such applications as video mining and surve...
Avishai Hendel, Daphna Weinshall, Shmuel Peleg
CGF
2004
203views more  CGF 2004»
14 years 9 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
CGF
2008
151views more  CGF 2008»
14 years 9 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...