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SIGGRAPH
1997
ACM
15 years 1 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
RITA
2002
110views more  RITA 2002»
14 years 9 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
91
Voted
KDD
2009
ACM
219views Data Mining» more  KDD 2009»
15 years 10 months ago
Structured correspondence topic models for mining captioned figures in biological literature
A major source of information (often the most crucial and informative part) in scholarly articles from scientific journals, proceedings and books are the figures that directly pro...
Amr Ahmed, Eric P. Xing, William W. Cohen, Robert ...
ICCV
2007
IEEE
15 years 4 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
BIBE
2009
IEEE
161views Bioinformatics» more  BIBE 2009»
15 years 4 months ago
Soft Tissue Deformation and Optimized Data Structures for Mass Spring Methods
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...