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» A realistic camera model for computer graphics
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ECCV
2004
Springer
15 years 3 months ago
A New Robust Technique for Stabilizing Brightness Fluctuations in Image Sequences
Abstract. Temporal random variation of luminance in images can manifest in film and video due to a wide variety of sources. Typical in archived films, it also affects scenes rec...
François Pitié, Rozenn Dahyot, Franc...
IMR
2004
Springer
15 years 3 months ago
Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes
We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object. The technique is used to remove invisible parts (t...
Manfred Ernst, Frank Firsching, Roberto Grosso
TOG
2008
108views more  TOG 2008»
14 years 9 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
ICCV
2011
IEEE
13 years 9 months ago
Manhattan Scene Understanding Using Monocular, Stereo, and 3D Features
This paper addresses scene understanding in the context of a moving camera, integrating semantic reasoning ideas from monocular vision with 3D information available through struct...
Alex Flint, David Murray, Ian Reid
GD
2004
Springer
15 years 3 months ago
Drawing Power Law Graphs
It has been noted that many realistic graphs have a power law degree distribution and exhibit the small world phenomenon. We present drawing methods influenced by recent developm...
Reid Andersen, Fan R. K. Chung, Lincoln Lu