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» A realistic camera model for computer graphics
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APGV
2008
ACM
145views Visualization» more  APGV 2008»
14 years 11 months ago
On optimal resampling of view and illumination dependent textures
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
Jirí Filip, Mike J. Chantler, Michal Haindl
APGV
2006
ACM
196views Visualization» more  APGV 2006»
15 years 3 months ago
Semantic 3D motion retargeting for facial animation
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
Cristóbal Curio, Martin Breidt, Mario Klein...
EGITALY
2006
14 years 11 months ago
Real-time Cataract Surgery Simulation for Training
Cataract is a clouding of the eye's natural lens, normally due to natural aging changes, and involving at least half of the population over 65 years. Cataract extraction is t...
Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gia...
VG
2001
14 years 11 months ago
Splatting with Shadows
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
Manjushree Nulkar, Klaus Mueller
EMMCVPR
2007
Springer
15 years 3 months ago
Compositional Object Recognition, Segmentation, and Tracking in Video
Abstract. The complexity of visual representations is substantially limited by the compositional nature of our visual world which, therefore, renders learning structured object mod...
Björn Ommer, Joachim M. Buhmann