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CGI
2004
IEEE
13 years 10 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
AVI
2010
13 years 7 months ago
Wakame: sense making of multi-dimensional spatial-temporal data
As our ability to measure the world around us improves, we are quickly generating massive quantities of high-dimensional, spatial-temporal data. In this paper, we concern ourselve...
Clifton Forlines, Kent Wittenburg
CSAC
2006
13 years 7 months ago
Managing Network Troubles while Interacting within Collaborative Virtual Environments
Abstract. We are interested in real time collaborative interactions within Collaborative Virtual Environments (CVE). This domain relies on the low latency offered by high speed net...
Thierry Duval, Chadi El Zammar
BMCBI
2008
138views more  BMCBI 2008»
13 years 6 months ago
Using neural networks and evolutionary information in decoy discrimination for protein tertiary structure prediction
Background: We present a novel method of protein fold decoy discrimination using machine learning, more specifically using neural networks. Here, decoy discrimination is represent...
Ching-Wai Tan, David T. Jones
PAMI
2006
99views more  PAMI 2006»
13 years 6 months ago
Symbolic Signatures for Deformable Shapes
Recognizing classes of objects from their shape is an unsolved problem in machine vision that entails the ability of a computer system to represent and generalize complex geometric...
Salvador Ruiz-Correa, Linda G. Shapiro, Marina Mei...