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WSCG
2004
160views more  WSCG 2004»
14 years 11 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
77
Voted
COLING
2000
14 years 11 months ago
Taking Account of the User's View in 3D Multimodal Instruction Dialogue
While recent advancements in virtual reality technology have created a rich communication interface linking humans and computers, there has been little work on building dialogue s...
Yukiko I. Nakano, Kenji Imamura, Hisashi Ohara
ICIP
2003
IEEE
15 years 11 months ago
Non-linear 3D rendering workload prediction based on a combined fuzzy-neural network architecture for grid computing application
Although, computational Grid has been initially developed to solve large-scale scientific research problems, it is extended for commercial and industrial applications. An interest...
John K. Doulamis, Anastasios D. Doulamis
83
Voted
IROS
2009
IEEE
212views Robotics» more  IROS 2009»
15 years 4 months ago
3D feature based mapping towards mobile robots' enhanced performance in rescue missions
— This paper presents a feature based 3D mapping approach with regard to obtaining compact models of semistructured environments such as partially destroyed buildings where mobil...
Paloma de la Puente, Diego Rodríguez-Losada...
66
Voted
SMC
2007
IEEE
146views Control Systems» more  SMC 2007»
15 years 3 months ago
Blender plugin implementations for 3D collaborative work
— The development of networking and client/server systems over the Internet had led to many collaborative work software applications. To extend the graphic design collaborative p...
Martin Lesage, Omar Cherkaoui, Faysal Abouzaid, Ma...