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ACMACE
2005
ACM
15 years 6 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
95
Voted
SIGGRAPH
2003
ACM
15 years 5 months ago
A social metaphor-based 3D virtual environment
Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subje...
Steve DiPaola, David Collins
111
Voted
DAGM
1997
Springer
15 years 4 months ago
A Feature Map Approach to Real-Time 3-D Object Pose Estimation from Single 2-D Perspective Views
A novel approach to the computation of an approximate estimate of spatial object pose from camera images is proposed. The method is based on a neural network that generates pose hy...
S. Winkler, Patrick Wunsch, Gerd Hirzinger
ATAL
2010
Springer
15 years 1 months ago
Virtual world builder toolkit
In this paper we present a system that automatically generates a 3D virtual world from a virtual institution (VI) specification, namely of activities that will take place in the v...
T. Trescak, M. Esteva, I. Rodriguez, J. Morales
ICIAP
2007
ACM
16 years 18 days ago
Appearance-based 3D object recognition with time-invariant features
In this paper we explore the interlink between temporally dense view-based object recognition and sparse image representations with local keypoints. The temporal component is an a...
Elisabetta Delponte, Nicoletta Noceti, Francesca O...