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134
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EGH
2003
Springer
15 years 9 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
143
Voted
ESA
2003
Springer
116views Algorithms» more  ESA 2003»
15 years 9 months ago
Smoothed Motion Complexity
We propose a new complexity measure for movement of objects, the smoothed motion complexity. Many applications are based on algorithms dealing with moving objects, but usually data...
Valentina Damerow, Friedhelm Meyer auf der Heide, ...
134
Voted
FSTTCS
2003
Springer
15 years 9 months ago
Tagging Makes Secrecy Decidable with Unbounded Nonces as Well
Tagging schemes have been used in security protocols to ensure that the analysis of such protocols can work with messages of bounded length. When the set of nonces is bounded, this...
Ramaswamy Ramanujam, S. P. Suresh
154
Voted
HUMAN
2003
Springer
15 years 9 months ago
Fair Real-Time Resource Allocation for Internet End System's QoS Support
Delivered end-to-end QoS is often limited by the ineffective resource management at Internet end systems. To overcome this problem, we present a resource allocation framework tha...
Jungkeun Park, Minsoo Ryu, Seongsoo Hong
126
Voted
ICCSA
2003
Springer
15 years 9 months ago
Web Visualization of Function-Defined Shapes
Abstract. This paper describes how function-based shape modeling can be expanded to web visualization, as well as how web-based visualization can be greatly improved by using the f...
Alexei Sourin, Lai Feng Min, Konstantin Levinski
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