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ICCV
2011
IEEE
14 years 1 months ago
Human Action Recognition by Learning Bases of Action Attributes and Parts
In this work, we propose to use attributes and parts for recognizing human actions in still images. We define action attributes as the verbs that describe the properties of human...
Bangpeng Yao, Xiaoye Jiang, Aditya Khosla, Andy La...
OZCHI
2009
ACM
15 years 8 months ago
Having fun at home: interleaving fieldwork and goal models
We aim to make sense of a perplexing human experience (fun) as it occurs in a recently discovered place for sociotechnical study (the home). Our toolkit includes technology probes...
Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterl...
131
Voted
GRAPHICSINTERFACE
2000
15 years 3 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
ACMDIS
2000
ACM
15 years 6 months ago
Using a Technique from Graphic Designers to Develop Innovative System Designs
Rapid technological change requires that system designers explore potential design spaces widely before committing to a local design space in which to evolve a problem solution. W...
Catalina Danis, Stephen J. Boies
157
Voted
HEURISTICS
2010
14 years 8 months ago
An evolutionary and constructive approach to a crew scheduling problem in underground passenger transport
Operation management of underground passenger transport systems is associated with combinatorial optimization problems (known as crew and train scheduling and rostering) which bel...
Rafael Elizondo, Víctor Parada, Lorena Prad...