We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
Abstract We introduce our human-centered approach for designing a ubiquitous computing system which aims at providing a better experience for shoppers at a supermarket. We investig...
In this paper we present a method for estimating a person's head pose with a stereo camera. Our approach focuses on the application of human-robot interaction, where people m...
In this contribution we present a theoretical approach which has been utilized to inform the coordination of the development of complex systems. Coordination is regarded as a form...