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» A simplified modeling approach for human system interaction
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EGH
2003
Springer
15 years 2 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
81
Voted
SCA
2007
15 years 2 days ago
Hybrid simulation of deformable solids
Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, ...
Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, ...
59
Voted
WWW
2004
ACM
15 years 10 months ago
Building a companion website in the semantic web
A problem facing many textbook authors (including one of the authors of this paper) is the inevitable delay between new advances in the subject area and their incorporation in a n...
Timothy Miles-Board, Christopher Bailey, Wendy Hal...
SIBGRAPI
2008
IEEE
15 years 4 months ago
PCA-Based 3D Face Photography
This paper presents a 3D face photography system based on a small set of training facial range images. The training set is composed by 2D texture and 3D range images (i.e. geometr...
Jesus P. Mena-Chalco, Ives Macedo, Luiz Velho, Rob...
BIBE
2006
IEEE
138views Bioinformatics» more  BIBE 2006»
15 years 3 months ago
Assigning Schema Labels Using Ontology And Hueristics
Bioinformatics data is growing at a phenomenal rate. Besides the exponential growth of individual databases, the number of data depositories is increasing too. Because of the comp...
Xuan Zhang, Ruoming Jin, Gagan Agrawal