In this paper we discuss farthest-point problems in which a set or sequence S of n points in the plane is given in advance and can be preprocessed to answer various queries efficie...
Motion planning for mobile agents, such as robots, acting in the physical world is a challenging task, which traditionally concerns safe obstacle avoidance. We are interested in p...
Creating replicas of frequently accessed objects across a read-intensive network can result in large bandwidth savings which, in turn, can lead to reduction in user response time....
When modern processors keep increasing the instruction window size and the issue width to exploit more instruction-level parallelism (ILP), the demand of larger physical register ...
The extraction of consistent skeletons in the presence of boundary noise is still a problem for most skeletonization algorithms. Many suppress skeletons associated with boundary pe...