We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Creating an ontology and populating it with data are both labor-intensive tasks requiring a high degree of expertise. Thus, scaling ontology creation and population to the size of ...
Abstract. The development of index structures that allow ecient retrieval of spatial objects has been a topic of interest in the last decades. Most of these structures have been d...
Artificial agents, people, institutes and societies all have the ability to make decisions. Decision making as a research area therefore involves a broad spectrum of sciences, ran...
Bart Kamphorst, Arlette van Wissen, Virginia Dignu...
Abstract. Bounding resource usage is important for a number of areas, notably real-time embedded systems and safety-critical systems. In this paper, we present a fully automatic st...
Steffen Jost, Hans-Wolfgang Loidl, Kevin Hammond, ...