We develop a normative theory of interaction-negotiation in particular--among self-interested computationally limited agents where computational actions are game-theoretically tre...
Taking into account these various remarks, our method is composed of four modules: In this article, we describe a new method deA recognition phase allows to accurately detersigned ...
This research characterizes the spontaneous spoken disfluencies typical of human-computer interaction, and presents a predictive model accounting for their occurrence. Data were c...
In this paper, we study a particular subclass of partially observable models, called quasi-deterministic partially observable Markov decision processes (QDET-POMDPs), characterize...
Abstract. Continuous optimization of business process execution including its adaptation to changes within the market environment or the company itself becomes increasingly importa...
Mathias Fritzsche, Jendrik Johannes, Sebastian Cec...