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» A structure from motion inequality
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TOG
2002
167views more  TOG 2002»
15 years 12 days ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
103
Voted
CVPR
1999
IEEE
16 years 2 months ago
A Multi-View Approach to Motion and Stereo
This paper presents a new approach to computing dense depth and motion estimates from multiple images. Rather than computing a single depth or motion map from such a collection, w...
Richard Szeliski
111
Voted
CVPR
2006
IEEE
16 years 2 months ago
Automatic Kinematic Chain Building from Feature Trajectories of Articulated Objects
We investigate the problem of learning the structure of an articulated object, i.e. its kinematic chain, from feature trajectories under affine projections. We demonstrate this po...
Jingyu Yan, Marc Pollefeys
90
Voted
ICMCS
2006
IEEE
104views Multimedia» more  ICMCS 2006»
15 years 6 months ago
Motion Estimation by Quadtree Pruning and Merging
In this paper we propose a rate-distortion optimized motion estimation algorithm that is built upon a quadtree structure. Each node of the quadtree represents a block in the curre...
Marco Tagliasacchi, Mauro Sarchi, Stefano Tubaro
77
Voted
ECCV
1990
Springer
16 years 2 months ago
Measurement and Integration of 3-D Structures By Tracking Edge Lines
This paper describes techniques for dynamically modeling the 2-D appearance and 3-D geometry of a scene by integrating information from a moving camera. These techniques are illus...
James L. Crowley, Patrick Stelmaszyk