Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
This paper presents a new approach to computing dense depth and motion estimates from multiple images. Rather than computing a single depth or motion map from such a collection, w...
We investigate the problem of learning the structure of an articulated object, i.e. its kinematic chain, from feature trajectories under affine projections. We demonstrate this po...
In this paper we propose a rate-distortion optimized motion estimation algorithm that is built upon a quadtree structure. Each node of the quadtree represents a block in the curre...
This paper describes techniques for dynamically modeling the 2-D appearance and 3-D geometry of a
scene by integrating information from a moving camera. These techniques are illus...