We present the conceptual framework of the Social Honeypot Project for uncovering social spammers who target online communities and initial empirical results from Twitter and MySp...
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
The paper describes a further development of the design of a motivational visualization encouraging participation in an online community. The new design overcomes shortcomings in p...
— We present in this paper a generic methodology based on genetic automata for modelling community detection. With Communities, we deal with dynamic organizations which are self-...
This two-day workshop examines the ways that on-line communities create and refine their shared resources, including both the formal and observable artifacts (documents, chats, th...