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WWW
2010
ACM
15 years 5 months ago
The social honeypot project: protecting online communities from spammers
We present the conceptual framework of the Social Honeypot Project for uncovering social spammers who target online communities and initial empirical results from Twitter and MySp...
Kyumin Lee, James Caverlee, Steve Webb
DIGRA
2003
Springer
15 years 3 months ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
CRIWG
2006
14 years 11 months ago
Social Visualization Encouraging Participation in Online Communities
The paper describes a further development of the design of a motivational visualization encouraging participation in an online community. The new design overcomes shortcomings in p...
Lingling Sun, Julita Vassileva
WCE
2007
14 years 11 months ago
Adaptive Automata Community Detection and Clustering: A generic methodology
— We present in this paper a generic methodology based on genetic automata for modelling community detection. With Communities, we deal with dynamic organizations which are self-...
Rawan Ghnemat, Cyrille Bertelle, Gérard Hen...
CHI
2002
ACM
15 years 10 months ago
Workshop: Creating and refining knowledges, identities, and understandings in on-line communities
This two-day workshop examines the ways that on-line communities create and refine their shared resources, including both the formal and observable artifacts (documents, chats, th...
Michael J. Muller, David R. Millen