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» A study in play, pleasure and interaction design
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AAMAS
2010
Springer
14 years 12 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
CHI
2002
ACM
16 years 2 days ago
Mental models of robotic assistants
In the future, interactive robots will perform many helpful tasks. In 5 studies, we developed techniques for measuring the richness and content of people's mental models of a...
Sara B. Kiesler, Jennifer Goetz
ICDCSW
2006
IEEE
15 years 5 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
93
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MM
2006
ACM
151views Multimedia» more  MM 2006»
15 years 5 months ago
Choreographic buttons: promoting social interaction through human movement and clear affordances
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
PERVASIVE
2006
Springer
14 years 11 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin