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» A study in play, pleasure and interaction design
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ETRA
2010
ACM
291views Biometrics» more  ETRA 2010»
15 years 6 months ago
Head-mounted eye-tracking of infants' natural interactions: a new method
Currently, developmental psychologists rely on paradigms that use infants’ looking behavior as the primary measure. Despite hundreds of studies describing infants’ visual expl...
John M. Franchak, Kari S. Kretch, Kasey C. Soska, ...
DIGRA
2005
Springer
15 years 5 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
INTETAIN
2005
Springer
15 years 5 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
CHI
2005
ACM
16 years 3 days ago
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
This paper presents a platform in which interaction designers can effectively and rapidly develop tangible interactive prototypes by sketching. The study aims to build a platform ...
Tek-Jin Nam
XPU
2010
Springer
14 years 10 months ago
Design and Development in the "Agile Room": Trialing Scrum at a Digital Agency
Scrum was trialed at Cimex — a Digital Media Agency in the UK. Our insights centre in particular around the close interactions between the designers and developer working in the ...
Katerina Tzanidou, Jennifer Ferreira