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» A study in play, pleasure and interaction design
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SAMOS
2005
Springer
15 years 5 months ago
A Case for Visualization-Integrated System-Level Design Space Exploration
Design space exploration plays an essential role in the system-level design of embedded systems. It is imperative therefore to have efficient and effective exploration tools in th...
Andy D. Pimentel
CHI
2004
ACM
16 years 2 days ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
ACMACE
2005
ACM
15 years 5 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
HICSS
1994
IEEE
136views Biometrics» more  HICSS 1994»
15 years 3 months ago
Facilitation, Systems, and Users: The Complete Socio-Technical System
This paper examines the facilitator, group member, and system roles as a complete socio-technical system. Each of these three components of the sociotechnical system is discussed ...
Mark A. Fuller, Jonathan Trower
DIGRA
2005
Springer
15 years 5 months ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito