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» A study in play, pleasure and interaction design
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TEC
2008
99views more  TEC 2008»
14 years 11 months ago
A Drug Candidate Design Environment Using Evolutionary Computation
Abstract-- This article describes the Candidate Design Environment we developed for efficient identification of promising drug candidates. Developing effective drugs from active mo...
M. Ihsan Ecemis, J. Wikel, C. Bingham, Eric Bonabe...
ACMDIS
2006
ACM
15 years 5 months ago
Inspiration card workshops
In this paper we start from the position that sources of inspiration play an important role in the design process albeit in a frequently intangible way. We present the Inspiration...
Kim Halskov, Peter Dalsgård
ACMACE
2008
ACM
15 years 1 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
HCI
2009
14 years 9 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
INTERACT
2007
15 years 1 months ago
CubeExplorer: An Evaluation of Interaction Techniques in Architectural Education
During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to p...
Hyunyoung Song, François Guimbretièr...