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» A study in play, pleasure and interaction design
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CSCW
2010
ACM
15 years 6 months ago
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
We present a field study of TellTable, a new storytelling system designed to support creativity and collaboration amongst children. The application was deployed on a multitouch in...
Xiang Cao, Siân E. Lindley, John Helmes, Abi...
ATAL
2010
Springer
15 years 24 days ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
CHI
2011
ACM
14 years 3 months ago
Computers can't give credit: how automatic attribution falls short in an online remixing community
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two stud...
Andrés Monroy-Hernández, Benjamin Ma...
CHI
2009
ACM
16 years 7 days ago
Friend or foe?: examining CAS use in mathematics research
Computer Algebra Systems (CAS) provide sophisticated functionality to assist with mathematical problem solving. Despite their widespread adoption, however, little work in the HCI ...
Andrea Bunt, Michael Terry, Edward Lank
CHI
2008
ACM
16 years 2 days ago
Socially respectful enjoyment tracking for tabletop games
This paper describes the current state of our ongoing work developing tools for tracking player enjoyment in traditional face-to-face tabletop gaming situations. The challenge pre...
Ben Kirman, Duncan Rowland