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» A study in play, pleasure and interaction design
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CHI
2005
ACM
16 years 1 days ago
MusicCube: making digital music tangible
To some extent listening to digital music via storage devices has led to a loss of part of the physical experience associated with earlier media formats such as CDs and LPs. For e...
Miguel Bruns Alonso, David V. Keyson
CHI
2001
ACM
16 years 17 hour ago
Layered participatory analysis: new developments in the CARD technique
CARD (Collaborative Analysis of Requirements and Design) is an influential technique for participatory design and participatory analysis that is in use on three continents. This p...
Michael J. Muller
AUTOMOTIVEUI
2009
ACM
15 years 6 months ago
Enhanced auditory menu cues improve dual task performance and are preferred with in-vehicle technologies
Auditory display research for driving has mainly focused on collision warning signals, and recent studies on auditory invehicle information presentation have examined only a limit...
Myounghoon Jeon, Benjamin K. Davison, Michael A. N...
CHI
2007
ACM
16 years 1 days ago
Modeling human performance of pen stroke gestures
This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
Xiang Cao, Shumin Zhai
124
Voted
CHI
2009
ACM
16 years 7 days ago
Intentions: a game for classifying search query intent
Knowing the intent of a search query allows for more intelligent ways of retrieving relevant search results. Most of the recent work on automatic detection of query intent uses su...
Edith Law, Anton Mityagin, David Maxwell Chickerin...