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» A study in play, pleasure and interaction design
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CHI
2007
ACM
16 years 1 days ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
90
Voted
IE
2007
15 years 1 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
FPLAY
2008
15 years 1 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
120
Voted
ICIS
2004
15 years 1 months ago
Alleviating Consumers' Privacy Concerns in Location-Based Services: A Psychological Control Perspective
Location-based services (LBS), enabled by advances in mobile and positioning technologies, have afforded users with a pervasive flexibility to be uniquely addressable and to acces...
Heng Xu, Hock-Hai Teo
STANDARDVIEW
1998
71views more  STANDARDVIEW 1998»
14 years 11 months ago
Network externalities in software systems
Network externalities are the effects on the value of a product that can be ascribed to the presence of a network of users of such product. They play an essential role in the busi...
Giancarlo Succi, Paolo Predonzani, Andrea Valerio,...