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» A study in play, pleasure and interaction design
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HUC
2009
Springer
15 years 3 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
DIGRA
2005
Springer
15 years 5 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
ACMACE
2009
ACM
15 years 4 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
DSVIS
1998
Springer
15 years 3 months ago
Inference and Information Resources: A Design Case Study
Abstract. Much attention has been paid in HCI to techniques for designing systems that conform to the tasks users wish to carry out. It is often the case that such approaches rely ...
Robert E. Fields, Nicholas A. Merriam
CHI
2007
ACM
16 years 1 days ago
A study of emergency response work: patterns of mobile phone interaction
This paper presents descriptive accounts of time-critical organizing in the domain of emergency response. Patterns of mobile phone interaction in such work is analyzed showing how...
Jonas Landgren, Urban Nulden