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CHI
2009
ACM
15 years 6 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
SENSYS
2006
ACM
15 years 5 months ago
Supporting concurrent applications in wireless sensor networks
It is vital to support concurrent applications sharing a wireless sensor network in order to reduce the deployment and administrative costs, thus increasing the usability and ef...
Yang Yu, Loren J. Rittle, Vartika Bhandari, Jason ...
SOUPS
2006
ACM
15 years 5 months ago
Power strips, prophylactics, and privacy, oh my!
While Internet users claim to be concerned about online privacy, their behavior rarely reflects those concerns. In this paper we investigate whether the availability of compariso...
Julia Gideon, Lorrie Faith Cranor, Serge Egelman, ...
EEE
2004
IEEE
15 years 3 months ago
The Design of QoS Broker Algorithms for QoS-Capable Web Services
QoS (Quality of Service) support in Web services is an important issue since it ensures service usability and utility for each client and, in addition, improves server utilization...
Tao Yu, Kwei-Jay Lin
NSDI
2007
15 years 2 months ago
An Experimentation Workbench for Replayable Networking Research
The network and distributed systems research communities have an increasing need for “replayable” research, but our current experimentation resources fall short of reaching th...
Eric Eide, Leigh Stoller, Jay Lepreau